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Ammunition

Laser ammo, rockets, Hellstorm ammo and special ammo: what each one does and what it costs.

Laser ammunition#

Shop → AMMO. Every salvo uses one round per laser (ship and drone lasers together) – with 15 lasers on a Goliath plus drone lasers, one salvo can use 30+ rounds. Pick the ammo in the slot bar.

AmmoEffectPrice per round
LCB-10LCB-10×1 damage10 C
MCB-25MCB-25×2 damage (×3 while the event MCB-25 = MCB-50 runs)20 C
MCB-50MCB-50×3 damage1 U
SAB-50SAB-50No damage – drains the target's shield (2 × your laser damage × the target's absorption) and adds it to your shield1 U
RSB-75RSB-75×6 damage, 3 s cooldown between RSB salvos5 U

UCB-100 (×4 damage) is not sold in the shop – you get it from Galaxy Gate spins and completions, the Invasion, Spaceball goals and invite rewards. MCB-50 and SAB-50 are big prizes in the Galaxy Gate spins too, and all of LCB-10, MCB-25, MCB-50 and SAB-50 come from bonus boxes.

Tip

Turn on auto change ammo in the settings: when a type runs out the game switches to the next one (UCB-100 → MCB-50 → MCB-25 → LCB-10 …).

Rockets#

Normal rockets are fired with the rocket button (or automatically with every salvo when the AROL-X CPU is on). Rocket cooldown: 2 seconds, 1 second with Premium or the ROK-T01 CPU. Rockets hit 90 % of the time (100 % with the Precision Targeter tech).

RocketDamagePrice
R-310R-3101,000100 C
PLT-2026PLT-20262,000500 C
PLT-2021PLT-20214,0005 U
PLT-3030PLT-30306,0007 U

Rocket damage is raised by the ore rocket upgrade (+15/30/60 %), the pilot skill Rocket fusion and the Leonov at home (×2). Damage boosters do not work on rockets.

Hellstorm ammunition#

For the rocket launcher (HST-01 fires 3 per salvo, HST-02 fires 5). These values are fixed – boosters, designs and upgrades don't change them.

AmmoEffect per rocketPrice
ECO-10ECO-102,000 damage1,500 C
HSTRM-01HSTRM-014,000 damage25 U
UBR-100UBR-1004,000 damage to pilots, 7,500 to aliens30 U
SAR-01SAR-01drains 1,200 shield (× target absorption) into your shield2,000 C
SAR-02SAR-02drains 5,000 shield the same way20 U

Special ammunition#

Each special ammo has its own 30 second cooldown. PLD-8 and DCR-250 only work on pilots; all of them follow the PvP rules.

ItemEffectCooldownPrice
PLD-8PLD-8the target pilot cannot fire for 5 s30 s100 U
DCR-250DCR-250the target pilot flies 50 % slower for 5 s30 s500 U
WIZ-XWIZ-Xthe target looks like a random other ship for 120 s (only the look)30 s100 U
EMP-01EMP-01uncloaks ships within 400, drops every lock on you and makes you untargetable for 3 s – works in safe zones too30 s500 U
ACM-01ACM-01mine: explodes when a pilot comes within 200 and hits for 20 % of max HP around it20 s100 U

Generated from the live game data on 15 November 2026. Something wrong or missing? Tell us on Discord or use the in-game bug report.