Ammunition
Laser ammo, rockets, Hellstorm ammo and special ammo: what each one does and what it costs.
Laser ammunition#
Shop → AMMO. Every salvo uses one round per laser (ship and drone lasers together) – with 15 lasers on a Goliath plus drone lasers, one salvo can use 30+ rounds. Pick the ammo in the slot bar.
| Ammo | Effect | Price per round |
|---|---|---|
LCB-10 | ×1 damage | 10 C |
MCB-25 | ×2 damage (×3 while the event MCB-25 = MCB-50 runs) | 20 C |
MCB-50 | ×3 damage | 1 U |
SAB-50 | No damage – drains the target's shield (2 × your laser damage × the target's absorption) and adds it to your shield | 1 U |
RSB-75 | ×6 damage, 3 s cooldown between RSB salvos | 5 U |
UCB-100 (×4 damage) is not sold in the shop – you get it from Galaxy Gate spins and completions, the Invasion, Spaceball goals and invite rewards. MCB-50 and SAB-50 are big prizes in the Galaxy Gate spins too, and all of LCB-10, MCB-25, MCB-50 and SAB-50 come from bonus boxes.
Turn on auto change ammo in the settings: when a type runs out the game switches to the next one (UCB-100 → MCB-50 → MCB-25 → LCB-10 …).
Rockets#
Normal rockets are fired with the rocket button (or automatically with every salvo when the AROL-X CPU is on). Rocket cooldown: 2 seconds, 1 second with Premium or the ROK-T01 CPU. Rockets hit 90 % of the time (100 % with the Precision Targeter tech).
| Rocket | Damage | Price |
|---|---|---|
R-310 | 1,000 | 100 C |
PLT-2026 | 2,000 | 500 C |
PLT-2021 | 4,000 | 5 U |
PLT-3030 | 6,000 | 7 U |
Rocket damage is raised by the ore rocket upgrade (+15/30/60 %), the pilot skill Rocket fusion and the Leonov at home (×2). Damage boosters do not work on rockets.
Hellstorm ammunition#
For the rocket launcher (HST-01 fires 3 per salvo, HST-02 fires 5). These values are fixed – boosters, designs and upgrades don't change them.
| Ammo | Effect per rocket | Price |
|---|---|---|
ECO-10 | 2,000 damage | 1,500 C |
HSTRM-01 | 4,000 damage | 25 U |
UBR-100 | 4,000 damage to pilots, 7,500 to aliens | 30 U |
SAR-01 | drains 1,200 shield (× target absorption) into your shield | 2,000 C |
SAR-02 | drains 5,000 shield the same way | 20 U |
Special ammunition#
Each special ammo has its own 30 second cooldown. PLD-8 and DCR-250 only work on pilots; all of them follow the PvP rules.
| Item | Effect | Cooldown | Price |
|---|---|---|---|
PLD-8 | the target pilot cannot fire for 5 s | 30 s | 100 U |
DCR-250 | the target pilot flies 50 % slower for 5 s | 30 s | 500 U |
WIZ-X | the target looks like a random other ship for 120 s (only the look) | 30 s | 100 U |
EMP-01 | uncloaks ships within 400, drops every lock on you and makes you untargetable for 3 s – works in safe zones too | 30 s | 500 U |
ACM-01 | mine: explodes when a pilot comes within 200 and hits for 20 % of max HP around it | 20 s | 100 U |
Generated from the live game data on 15 November 2026. Something wrong or missing? Tell us on Discord or use the in-game bug report.
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LCB-10
MCB-25
MCB-50
SAB-50
RSB-75
R-310
PLT-2026
PLT-2021
PLT-3030
ECO-10
HSTRM-01
UBR-100
SAR-01
SAR-02
PLD-8
DCR-250
WIZ-X
EMP-01
ACM-01