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Boosters
Damage, hull, shield, EP, honor and ore boosters: effects, prices, caps and how the time runs.
How boosters work#
- Shop → BOOSTERS. Each purchase adds 10 hours to that booster (up to one year).
- The time only runs while you are logged in.
- B01 (credits) and B02 (uridium) boosters do the same; you can run both at once and they add up – up to the cap of that type.
| Booster | Effect | Price (B01 / B02) | Cap |
|---|---|---|---|
DMG-B01 / B02 | +10 % laser damage (not rockets) | 20,000,000 C / 10,000 U | +50 % |
HP-B01 / B02 | +10 % max hull | 20,000,000 C / 10,000 U | +50 % |
SHD-B01 / B02 | +25 % max shield | 20,000,000 C / 10,000 U | +100 % |
SREG-B01 / B02 | +25 % shield regeneration | 20,000,000 C / 10,000 U | +100 % |
EP-B01 / B02 | +10 % EP (not from destroying pilots) | 20,000,000 C / 10,000 U | +100 % |
HON-B01 / B02 | +10 % honor | 20,000,000 C / 10,000 U | +100 % |
RES-B01 / B02 | +25 % ore from alien cargo boxes | 20,000,000 C / 10,000 U | +100 % |
REP-B01 / B02 | +10 % repair bot speed | 20,000,000 C / 10,000 U | +50 % |
Example
DMG-B01 and DMG-B02 together give +20 % laser damage. With EP-B01 + EP-B02 you get +20 % EP from aliens, boxes and quests.
Generated from the live game data on 15 November 2026. Something wrong or missing? Tell us on Discord or use the in-game bug report.
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DMG-B01 / B02
HP-B01 / B02
SHD-B01 / B02
SREG-B01 / B02
EP-B01 / B02
HON-B01 / B02
RES-B01 / B02
REP-B01 / B02