Combat
How damage, shields, hit chance and rockets work, what happens when you are destroyed, and the PvP rules.
Attacking#
- Click a ship to select it, then start the laser attack with Ctrl, the laser slot in the shortcut bar or (if turned on) a double click. Space fires a rocket.
- Lasers fire one salvo per second. Laser range is 500.
- When an alien explodes, your first salvo on the next alien comes at once – no waiting for the cooldown. (This is only for aliens, not for pilots.)
Laser damage#
Your laser damage per salvo is built in this order:
- The sum of all your lasers – ship and drones (with the drone level bonus). Against aliens the alien values are used (LF-3: 290 instead of 150).
- + the ore laser upgrade: Prometid +15 %, Promerium +30 %, Seprom +60 %.
- × the design bonus (Revenger +10 %, Enforcer +5 %).
- × damage boosters (up to +50 %).
- + the pilot skill Alien Hunter (against aliens) or Bounty Hunter (against pilots): 2 / 4 / 6 / 8 / 12 %.
- × the ammo (LCB-10 ×1, MCB-25 ×2, MCB-50 ×3, UCB-100 ×4, RSB-75 ×6).
- Every salvo can miss (10 %); a hit does 92.5 % – 113.5 % of the value. Electro-optics and the AIM CPU lower the miss chance, the target's Evasive maneuvers raise it.
A Goliath with 15 LF-3 hits aliens for 15 × 290 = 4,350 per salvo. With MCB-50 (×3) that is about 13,000 – before upgrades, boosters and drones.
Shield and hull#
- Your absorption (from your shield generators) is the share of each hit the shield takes; the rest hits the hull. When the shield is empty, everything hits the hull.
- The shield comes back by itself: 1/25 of the maximum per second, starting 5 seconds after the last hit.
- Max shield = shield generators (with drone bonus) × design × booster + ore shield upgrade + Shield engineering skill.
- Max hull = ship hull × booster + the Ship hull skill (+5,000 up to +50,000). The Leonov doubles its hull at home.
- The skill Shield mechanics lets your shield take 2 – 12 % less damage.
Rockets#
- Rockets hit 90 % of the time (100 % with the Precision Targeter tech).
- Cooldown 2 s, 1 s with Premium or the ROK-T01 CPU.
- Damage boosters don't work on rockets – the ore rocket upgrade, Rocket fusion and the Leonov (at home) do.
Techs#
Techs are won in the Galaxy Gate spins and used from the shortcut bar (category Tech items). Up to 3 can run at the same time.
| Tech | Effect | Duration | Cooldown |
|---|---|---|---|
| Energy Leech | 10 % of your laser damage comes back as hull (not with SAB / RSB) | 15 min | 30 min |
| Precision Targeter | every rocket hits | 15 min | 5 min |
| Backup Shields | +75,000 shield at once (only if your shield isn't full) | instant | 2 min |
| Battle Repair Bot | +10,000 hull per second, also while fighting | 10 s | 2 min |
When you are destroyed#
The kill screen offers these repairs:
| Repair | Where you come back | Price | Notes |
|---|---|---|---|
| Basic repair | at your nearest home base | free | always possible |
| At the jump gate | at the nearest gate | 1,000 U | 30 s cooldown between uses |
| On the spot | where you died | 2,500 U | 60 s cooldown; not on the battle maps 4-1 to 4-5 |
- With Premium every repair is free.
- After any repair your ship has 1 % hull and an empty shield – the repair bot does the rest.
- After a death by another pilot the paid options are locked for 15 seconds.
- In a Galaxy Gate or the Invasion only the basic repair is possible.
- Destroyed by a pilot: 25 % of each ore in your cargo (not Xenomit) drops as a cargo box. The killer and his group can pick it up first for 15 s; the box stays 3 minutes. Destroyed by aliens: you lose no ore.
- Each death damages your drones by 2.5 % (see Drones).
PvP rules#
- Pilots of level 1 to 8 cannot be attacked – unless they shoot first (they can be hit back for 5 s).
- Around every station is a safe zone (demilitarized zone): nobody can attack there.
- The maps 4-1 to 4-5 are battle maps: no repair on the spot and no logout there.
- Outside the map border you take radiation damage that ignores your shield and grows every 5 seconds: 1 %, 2 %, 4 %, 8 %, then 10 % of your max hull per second.
Logout#
Press L or the logout icon. Logging out takes 20 seconds (5 seconds with Premium) and is cancelled when you attack, get attacked or fly away. Not possible for 10 seconds after a fight, on the battle maps 4-1 to 4-5, during an arena match or inside a Galaxy Gate.
Generated from the live game data on 15 November 2026. Something wrong or missing? Tell us on Discord or use the in-game bug report.
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